i would'nt say its better, no way, maps were great tho
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i would'nt say its better, no way, maps were great tho
Playlist of the Living Dead
Posted by Frankie at 10/30/2007 10:25 AM PDT
In the dead of night, cold lids flutter and wake from dread slumber. What do those milky eyes see when they rise from their graves? What do those decaying nostrils scent in the air as they sniff the perfumed night of the boneyard? Brains of course. Succulent, delicious brains. Brains are to zombies as bacon is to people. Or candy, if you’re kosher.
It is a scientific fact that zombies feast on human brains because they are the softest meat on a person and Zombie dental care is not really up to snuff.
To celebrate the gustatory tendencies of the walking dead and to acknowledge All Hallows Eve, we’re launching a spooktacular, eerie-otic and cryptmongous playlist for 27 horror-filled hours, starting on October 31st at 12:01am and ending at 3:00am on November 1st because we love Hawaii Halloween too (Chicken skin kine). It is infection and it is the playlist of the Living Dead.
To answer your eerie queries and uncanny questions, we reanimated Transylvanian Tyson Green from his dank and moldering pit.
Q: Infection, what’s that?
Infection is this really great gametype, inspired by a custom game devised by our community in Halo 2, which we added official support for in Halo 3. In Infection, most players start off on a Human team, with one or more players starting off as Zombies. The odds are stacked heavily against the Zombies at first, but when a Human is killed by a Zombie (as they inevitably are), they join the Zombie team and turn on their former teammates.
Q: How long will the Living Dead haunt matchmaking?
Just for Halloween, from 12:01am to 3:00am the next morning, PST. We decided to let it go a bit late into the morning to give people a chance to play when they got home from their Halloween carousing. Infection is a lot of fun when everyone is into it, but we don’t think it would make a good playlist long term, so it’s going to come and go.
And if everyone has a good time, who knows? It may return, as the restless dead are known to do.
Q: Can I get achievements in this playlist?
Yes, it is set up as a Ranked Playlist, and players will have some good opportunities to pick up a few of the harder MP achievements without any of that pesky guilt. Fending off the hungry dead is as righteous a way as any to score an Overkill. It’s also a good chance to fill out your Ranked Medals with some of the Infection medals, like Infection Spree and Hell’s Janitor.
Q: Can I join with my homies or is this a Lone Wolves style hopper? And how many corpses will I play with?
You can join with a max party size of 4, Infection matches can start with eight players and the games have a player limit of 13. You cannot, however, join with Guests (multiple players on one box).
Q: There’s more than one version of Infection in this playlist, what is each version and how does it work?
We’re using two main versions: Save One Bullet, which is close to classical Infection but with limited ammunition which keeps the Humans from holding off the Zombies forever, and Creeping Death, where the Zombies are a bit slower but shockingly invisible and deadly. Creeping Rockets is a third variant where the Humans are more heavily armed, but the Zombies are tougher too.
Q: Do the maps in Living Dead have the same set-ups that I am used to?
The Living Dead playlist will be the first to use Forge variants in Matchmaking. Lars [Bakken] and Dan [Miller] pulled out all the stops and Forged some masterful variants featuring fortified positions and anti-Zombie booby traps to help get people into the Zombie mind (which is to say, wanting to get into a Human’s mind. Directly.)
Q: Man, I love these gametypes is there any way I can get them?
Any time you play one of these variants in Matchmaking, they’re saved in your Recent Games queue (in the Custom Games lobby, go to select the game type—the Recent Games list is at the top.) They may also show up in the Bungie Favorites this week.
Q: Will there be more special hoppers in the future?
You bet.
I played a lot last night and a few matches this morning on both Lone Wolves and Team Slayer and "Infection" gametype never showed up. I saw people write that they have been playing it, but it isn't working for me.
I figured it out a while ago btw. Forgot I asked about it.
ummmmmmm - there was a new section, ranked matches, social matches and then halloween infection was in there. i played - it was'nt that great i wanted achievements that the only reason i kept playing - you could'nt join in with a party - summin wierd was happening - lag was lagarific (most of the time) because of the 13 players and there was only a few maps (the pit, gaurdian, narrows and issolation) was'nt that great, humans started out with lasers most of the time and the infected had swords or grav hammers. good chance to get the double kill with the laser, triple kill with the sword and the overkill achievements, i got none :( there the ones i have left.
my fileshare has been updated if anyone wants to peep. better video's replaced the o.k. ones
I hear you. I was trting to get those 3 achievements too. I did like that you could have 13 people on some of the smaller maps.
i had a chance to get the double kill on the high ground level too - fucked it up, mate got his triple with the sword with camo on last resort
I was just playing against someone called Big Dough Rehab :)
check out the vid in my fileshare called 'pitpwnage 1.1' then you'll see how halo multiplayer is ment to be played.
owned this guy twice in 10 seconds
http://i20.photobucket.com/albums/b2...mech/damn1.jpg
view the video in my fileshare under 'white gold 1.0'
http://i20.photobucket.com/albums/b2...ymech/damn.jpg
http://i20.photobucket.com/albums/b2...ookingatme.jpg
should'nt he be looking at his gun ? ^
This game is the shit on live.Also,as a new Halo fan,never actually playing 1 or 2,I must say its a great game.
yeah i was playing H2 online religiously since march 06 ? then this bad boy came out, i have played halo since the xbox came out.
http://i20.photobucket.com/albums/b2...mech/giant.jpg
new special power up - giantism
http://i20.photobucket.com/albums/b2...ech/niiice.jpg
fredy mech is the wu corp halo king
the first Halo was released on this day 6 years ago...damn, time really flys!!!
hahaha *thinks back to 'warthog launch' days*
that was the shit...................
watch till the end.
i have a VHS tape of some glitching i did one both the old halos - transfer em to dvd one day.
Heroic Map Pack Announced for Halo 3
Posted by lukems at 11/19/2007 12:19 PM PST
Earlier today, Microsoft Game Studios announced that the DLC Bungie has been working on will be available December 11th to the tune of 800 Microsoft points. The Heroic Map pack is comprised of the first three maps of our intended downloadable suite to support Halo 3’s multiplayer. Christopher Barrett, (AKA Barry) the creative director of Downloadable Content and Steve Cotton, the DLC design lead answered a host of questions, some reasonable, some borderline nonsense to give folks a little better idea about what they are seeing when they look at the three screenshots of the maps we’ve released (there will be more coming sometime after the Thanksgiving holiday).
A quick note about how Matchmaking will work:
When Halo 2's downloadable content joined the Internet, it effectively split the Matchmaking population into the "haves" and the "have-nots," Bungie was readily aware of the problem that caused, and has rectified it in Halo 3. First, when downloadable content arrives, it will have its own playlist for those folks who just want to play with their new toys. Simultaneously all of the DLC maps will be rolled in to the regular Matchmaking playlists as well and then as folks are getting matched up, the game will take into account who has what maps in the matchmaking process. So you'll see Team Slayer on Standoff show up in the Team Slayer hopper as well as in the new DLC-focused playlist.
Standoff
Standoff, a serene field surrounded by giant satellites awaiting your chaos.Q: For reasons that should become obvious now, Frankie referred to Standoff as Jodrell Bank. What inspired the creation of this outdoor playground?
Christopher Barrett: Standoff, or Bunkerworld as it’s known internally was one of the maps we had originally planned as one of the Halo 3 release multiplayer maps. Because of time we ended up postponing it until DLC, and here it is!
Steve Cotton: We wanted a small, outdoor, vehicle map. It started out simple enough. 2 relatively small bases seperated by a landscape of hills and rocks. Good visibility and quick access to the Warthog parked right out front. And a turret on top for defensive types. After that, the rest just built itself. Actually, Justin [Hayward] built it. That guy is good.
CB: Obvious? I still have no idea why Frankie keeps talking about his bank all the time [ed. Google Image Search – L.S.].
Q: Give us a general description of the map’s spaces since we’re not showing too much right now, what’s the overview of Standoff?
CB: There’s two opposing bases and some rocks and a tree and a road and some giant missile silos and enormous satellite dishes.
SC: Oh, and a lot of transportation and firepower.
CB: Imagine Blood Gulch, except squished together, with 4000 foot satellite dishes.
Q: What sort of revisions and iterations changed from early-period Standoff to the version of the map that folks will be playing in December?
CB: The original version only had the two front doors into the base. We eventually added two side routes into the base one of which is opened via a switch inside like Zanzibar/Last Resort.
Originally the sun was at or around high noon, about a month ago we lowered the sun towards the horizon giving the map a very moody sunset feel which really adds to its atmosphere.
We weren’t satisfied with two ways into the bunker so we added a third entry.
Q: How many players can Standoff comfortably accommodate?
CB: Surprisingly it works for almost any number of players pretty well, but 4 vs 4 feels about right.
SC: 2v2 Multi-flag is actually very cool. So is 8v8. I think it pretty much covers the spectrum. It's just a very fun team objective map no matter how big the teams are.
CB: I was very comfortable playing a one player game on Standoff but it wasn’t a whole lot of fun. At least I didn’t die as much as usual.
Q: What are some of your favorite gametypes to play on Standoff?
CB: Multi Flag CTF
SC: Kill Barry.
CB: I found out your teammates love it when you yell out “I CAN’T FIND THE FLAG” during team slayer games.
Q: What kind of items will populate Standoff’s Forge palette?
CB: Apart from the standard crates and barricades we’ve created some new placeable mancannons, shield doors, and a very special secret object.
SC: You can add a Wraith as well. In addition to the mancannons of course.
Rat’s Nest
No, you won't actually fly the pelican on Rat's Nest. Nonetheless, there's plenty of high jinks to be had on what was once known as John Carpenter's Prince of Dorkness.Q: Rat’s Nest, that sounds like Crow’s Nest, the second level from the Halo 3 campaign, surely this isn’ t a coincidence – but it’s also not simply reused space, what’s the deal?
CB: We really wanted to create an indoor multiplayer level, something we hadn’t done a lot of in Halo 3 and the setting of Crow’s Nest was a perfect fit.
SC: Rat's Nest is a great example of a simple idea that turned out to be a great map. And it was only a simple idea because Barry came up with it.
CB: We felt that the single-player mission wasn’t long enough so we wanted to make you play through it again over and over in multiplayer.
Q: It’s a pretty big map with a lot of smaller, tighter combat spaces, how do art and design create those spaces and make sure they play nicely?
CB: A lot of testing and iteration. We also wanted to give a nice balance to larger open spaces where big battles can occur with vehicles and also allow some close quarters combat. The combination really worked great.
The first part of this question makes me feel weird. I’m not sure why.
Q: What kind of items will populate Rat’s Nest’s Forge palette?
CB: A hamster wheel and wood shavings.
SC: Who hasn't always wanted to drive a Scorpion tank inside.
Q: What’s been the biggest change in Rat’s Nest from the prototype/concept phase to the “ship it” phase?
CB: Originally the entire map was indoor and underground. We had the idea of opening up the wall to let in the sunlight, give an epic view and create a memorable space. Doing that really added a lot to the visual feel of the level.
We almost forgot to put any rats in the level.
SC: That better not be why we were losing performance!
Q: What’s the ideal player count for Rat’s Nest?
CB: 6-16 Players, it will really add to the Big Team Battle matchmaking hoppers online.
Q: Which gametypes have worked the best? What would you guys like to see in Matchmaking?
SC: The typical symmetrical games work well, Multi-flag, Territories, Neutral bomb, Team Slayer.
CB: Infection on Rat’s Nest is great, the dark moody atmosphere and all the hiding places make it idea for zombie hunting. There is a perfect race track around the outside!
Foundry
Up until now, you've known Foundry as Art Vandelay.
Q: Foundry is completely different from any map Bungie has made for a Halo game, how so?
CB: Foundry was designed from the beginning to be a Forge level. There is an almost limitless amount of potential map designs that can be made by arranging objects in different configurations.
You can remake Hang ‘Em High out of crates. Kind of.
SC: The second you see someone delete the entire level in Forge, you realize the potential a space like this has. The default layout Tyson put together is great, but the possibilities are definitely greater.
Q: Was Foundry’s art inspired by areas from a Campaign space like Rat’s Nest?
CB: We loved the feel of the Warehouse area in the campaign [on Voi] and it really made for an ideal playground that could be filled with lots of modular crates.
Q: Tom Doyle called the Forge objects for Foundry “Legos” – what kinds of items are players going to have at their disposal?
SC: Legos that look like all the things you might find in a Warehouse in Halo.
CB: All the things you’ll need to make a great multiplayer playground. Man-sized crates, walls, fences, stairs, bridges, and of course fusion coils.
I wouldn’t trust anything Tom Doyle says if I were you. He’s shifty.
Q: What’s the default set-up on Foundry? What’s it built for?
CB: The layout that will be include with the map is set up to work well to support as many gametypes as possible. But once players get a hold of it with Forge I can’t wait to see what people will do with it!
Q: It’s not a huge map so what’s the ideal player count for Foundry’s shenanigans?
CB: I can’t think of anything funny to say about this question other than being impressed you somehow fit shenanigans into one of the questions.
SC: 4-12. Unless you're Barry and then probably 1. Playing Halo isn't the only thing he does by himself.
Q: In daily playtests, what gametypes have been the most successful on Foundry?
CB: Most gametypes work great on Foundry. I definitely had some memorable Territories and Assault games.
Kill Barry, repeatedly, has been a popular one.
SC: Yes. Kill Barry. As well as traditional Slayer and CTF.
i played halo and halo 2 a bit, but halo 3 is on a another level, when i get online i will kick all of your assess!!
the game is the same as halo 2 but cooler and the atv is sick as fuck
Damn, I don't want to pay 800 for those. I would pay 400 for 3 maps though.
iam down for that...actions speak louder then words
see you there hahahaha.
New Maps Sooooon
Anyone got them?
I got the Maps yesterday. Love'em. Anyone wanna get shot up online, add me as a friend. Gamertag is DarkeyeZ.
I told ya'all years ago that Halo was the shit, but some of ya'all were all on Sony's dick...where Sony at now? Gaystation 3 ain't got any game yet that can touch Halo 3, Gears of War, Mass Effect of Bio Shock
^ this guy talks my talk.
you
know
what
not
untill
not
do
i
see
how
annoying
those
boxes
over
there
>
can
be
Mech park
http://i20.photobucket.com/albums/b2...h/mechpark.jpg
notice the roof
http://i20.photobucket.com/albums/b2...ymech/goal.jpg
corporate boxes - get to them by changing teams (not red or blue)
http://i20.photobucket.com/albums/b2...ymech/corp.jpg
and separate team rooms.
http://i20.photobucket.com/albums/b2...mech/rooms.jpg
get it off my file share with the game type 'sock her' lots of fun
4-12 players
:b
I don't have the DLC yet :(
sad.
from the makers of the red & blue series from the previous halo - comes ....... GRIF BALL!!!!!!!!!
its basicly like a rugby league/gridiron game using the 'assault' game type with a 1 second arming time, open levels, with swords and grav hammers as weapons.
here is the actual website. they have their own league with championships n shit, takin off quick.
best idea since rocket race.
bungie has the game types in the favourite section and multipule maps for the game.
http://www.forgehub.com/home/index.php
a place for those who love to forge
Nice!
*nods*
hola
ranked big team battle just came online yesty. beautiful