I dont want to update a game I want to have the maps from the beginning. But I know what you are talking about. Just felt a little robber like Micro transactions from EA
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I dont want to update a game I want to have the maps from the beginning. But I know what you are talking about. Just felt a little robber like Micro transactions from EA
Bungie Hates Halo 2
Of course we don’t. We love it. Was it perfect? Of course not. This week, weirdly, a bunch of websites ran excerpts from a month-old interview with Edge Magazine where some Bungie staff expressed dissatisfaction with various game features in H2. Of course we did. We’re always trying to improve it. Anyhoo, long story short, for some reason, we got quoted out of context as basically hating everything about the dear old game, when in fact we love it, and want to build on it.
The stout fellows at 1Up.com ran a story today with quotes from us explaining ourselves. You can read that HERE. And you’ll be all like, “Aaaah, I get where they’re coming from.” Probably.
http://www.bungie.net/News/TopStory.aspx?cid=9474
Spartan Laser
Posted by KPaul at 1/31/2007 4:58 PM PST
Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.
Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle (W/AV M6 G/GNR)
Official designation: M6 G/GNR
Length (o/a): 98.8 cm (38.9 in.)
Length (barrel):
Weight (empty): 19.07 kg (42 lbs)
Weight (loaded): 20.4 kg (45 lbs)
Cartridge:
Max. effective range:
Muzzle velocity: 299792458 m/s (983 571 056 f/s)
Magazine capacity:
Rate of fire: semi-automatic only
Unit Replacement cost: cR. 218000.00
Description:
The M6 G/GNR is a type laser. It can be used in both anti-vehicle and antipersonnel roles. The weapon has an integrated Wyrd III optics suite (smart-linked).
Observations:
Soldiers appreciate the range, accuracy, and target effect. They view the effect of “our own directed energy weapon” as a combat multiplier due to the psychological impact on combatants that viewed the destruction of the target.
Remarks:
“The M6 is a splendid special application anti-vehicle slash anti-materiel weapon – even if it is a little on the heavy side. The imprudent use of this weapon in the antipersonnel role, which is to say, against non high-value targets – grunts or drones for example -- is strongly discouraged.”
“I engaged an enemy chopper at a range of meters. The target immediately erupted into flames. Both vehicle and rider were eliminated.”
“My spotter positively identified the local bravo kilo sub-chieftain. I engaged the target at meters. The shot burned an approximately diameter hole through the target and severely damaged the mauler he had just dismounted.”
“The M6 is one of those rare systems that simultaneously boosts morale, degrades the fighting spirit of the enemy and actually performs admirably as a weapon.”
“Because of their cost and complexity the (M6 G/GNR) and like systems are not going to find widespread adoption. They will remain specialist weapons, at least for the foreseeable future.
“During action on grid , a pair of Banshees were harassing our left flank. Our anti-air element was suppressed so I opened a request for fire support. A beam struck the trailing Banshee. The canopy separated from the fuselage and the pilot spilled out right before it burst into flames and pin-wheeled in.”
“The shot entered the rear of the Phantom, killing three Brutes and injuring two others.”
“The equipment required (PP-16979/AM-Sh) to recharge the non-removable battery (BA-53635/PLMD) for the M6 G/GNR does not and never has shipped with the weapon – and for some dang reason I’ve never seen them ship at the same time. Do people not realize that they are two different pieces of equipment?”
http://www.bungie.net/images/news/in...obValhalla.jpg
This End Toward Enemy
The Spartan Laser is one of the most powerful weapons available to our UNSC personnel on the ground. Heavy to lift, slow to fire and incredibly powerful, the laser's main purpose is to serve as an anti-vehicle weapon. It is capable of bringing down virtually any vehicle that you can expect to encounter on the battlefield. Along with its effectiveness against vehicles, the Spartan Laser's precision and power also make it a potent anti-personnel weapon, capable of scoring a kill with a single hit anywhere on an enemy.
The laser requires a quick three second charge before it’s able to fire, at which point it lets loose a red beam of light for a split second. Anything in the path of the laser will be destroyed, multiple enemies, vehicles and objects. Because of this you must be particularly careful of friendlies in the area, as they can be wounded or killed by exploding vehicles or the laser itself.
The Spartan Laser can be effectively implemented in the battlefield in numerous roles. It is an excellent defensive weapon, able to destroy reconnaissance, assault and support vehicles from great range, as well as demolish any foot soldiers. Offensively it can be used to compliment an assault of an enemy base, destroying enemy vehicles so that they are unable to mount a serious counter-attack to a Warthog assault as well as taking down critical targets from a distance.
Seeing Red
Valhalla
The Spartan Laser has seen extensive use in the field at Valhalla, where it is available atop a hill in the middle of the region. As is well-known of Valhalla, by this point, control of this hill is imperative and can decide the battle. A skilled Spartan wielding the laser can effectively suppress an enemy team of four for a short period of time from that position. Whether it be sniping personnel as they shoot off of the mancannon or destroying vehicles attempting to escape, the Spartan Laser is instrumental in the control of the mid-field of Valhalla.
The fear factor of this weapon has also become part of its feature set. There’s nothing quite like a small red beam of light bearing down on your vehicle to dissuade you from leaving a safe area. Because the weapon doesn’t discharge a significant amount of energy until it is actually fired, you can simply “paint” enemies instead of expending a shot on them. It serves all the purposes of suppressing fire without ever needing to fire an actual shot, since you only have a limited number and you'll want to be careful with them.
High Ground
Within the base at High Ground, the Spartan Laser is available atop the camouflage tower overlooking the beach. Because the assaulting Warthogs and Mongi will not likely come until the gate is open, as well as the likelihood that the enemy team’s sniper will be focused on that camo tower to start with, it’s not always worth rushing. Once the attackers have the gate open, however, the laser will be your best hope for taking down an incoming ‘hog before it reaches the base, if you’re in position.
If the attacking team gains control of the Spartan Laser on High Ground, its greatest advantage to an attacking team is the fact that it is in your hands. You can attack the base without worrying about being destroyed before ever getting inside. Because the base is a tight-quarters area, attackers will find the laser most useful to cover their retreat back to the beach with the objective. The defending team may have a Mongoose and/or a Ghost available to them to pursue the attacking team, but the laser will put a quick end to that as well as those charging out from the gate who don’t notice the thin red beam light tracking them.
http://www.bungie.net/News/TopStory....harginmalasers
if some of the qoutes etc dont makes sence its because they were blacked out. check it out ^
spankrock - bump
Damn, this thread is 4 deep now and I've yet to comment on Halo, well here's my two cents :)
I'm not excited about this game whatsoever. Don't get me wrong though, I'm still gonna cop it (once I get a 360) but it's not hyping me like it is the rest of the world. I've never been a real big Halo fan, even though I own both games and have beaten them. It's just not that exciting for me. Nothing about the series itself, it's a great one. And the graphics (especially Halo 2) are always on point. Speaking of which, I've yet to see any impressive screens from Halo 3, they all look like Halo 2 screens in hi-def.
Maybe once I get a chance to play it I'll change my mind. Keep comming with the info Fredy.
will do bloo. i had a feeling you did'nt feel halo by your 3 ranking or something on live :D haha and my 30 :D
least you did'nt come in here just bagging it - you gave a reason, and peace for dat! some people just arent excited by a first person shooter did you "love!" doom ? castle wolfenstien n shit like that back in tha day ?
thing that i love about halo is you have some many options on how to pass the level, as for others with there path's n shit.
info will be put up on Bungie.net - then i'll read it, then ill cut it, then ill paste it :D then i'll take credit for it hahahah, PEACE!
Oh, Don't get me wrong Fred, I LOVE First person shooters. Still play Doom, Half-Life, Quake, Duke Nukem. I'm an FPS junkie, as a matter of fact I'm on my fourth round of Half-Life 2 and I'll probably go through it again once I put together my new computer. Then after that I'll tackle F.E.A.R. :)
To be fair, Doom was better than Halo. Halo's a good game, but its never felt like a great FPS, just a very good looking one. It lacks the grit you get when playing the likes of Quake and Half Life, doesn't stop it being decent though.
live is where its at realy. halo 2 live cant be fucked with.
http://www.junk.ws/halo2/sig/Fredy%20Mech/sig7.jpg
^nearly a snipe every game, and 420 (will go up since i posted) since i started :spin: ^O^ :fucku: :lmao: :vroar: :Y
187 double kills, yeah bitch 187 in you motherfucking mind
Bungie Weekly Update
Posted by Frankie at 2/9/2007 4:23 PM PST
What a week. Bungie has been hit by the lurgy, hard style. Flu, Bronchitis, Pneumonia and one case of Mono! Spectacularly however, all of the sick folks continued to work irregardless, with one brave trooper hauling home an entire Desktop rig to work on, and many others using laptops. Nothing can stop the sexy monkey juggernaut that is Bungie, not even viruses, bacteria or crazy stomach parasites. The people on TV continue to claim it’s just a normal flu season, but I am gonna go ahead and say what everyone is thinking. SPACE GERMS.
Oh, Cortana is here. Yup, her soft blue loveliness is recording dialog today in Jay’s booth. Jen Taylor, as she’s known outside the world of UNSC virtual AI projections, is an accomplished actress in her own right, with dozens of game, movie and theater roles under her belt (she’s also the voice of Princess Peach from the Mario series), but we love her best as Master Chief’s right hand girl.
Her reprised role in Halo 3 will probably be a challenging one, since Cortana’s circumstances are considerably darker and more terrifying than in prior appearances. One thing you already know from Halo 2 – she’s not with the Chief now, but rather, in the clutches of the Gravemind on the ruinous High Charity. I got chills listening to some of her dialog, but not when she said, “The damn popper-stopper ruined everything!” Don’t worry, that’s not Cortana dialog.
http://www.bungie.net/images/news/in...jen1feb9sm.jpg
Jen Taylor, actually recording Cortana dialog for Halo 3. Add it to your Wikis now!
Actually, we asked Jen what she thought of the “new” state of Cortana in Halo 3 and she said, “There’s a lot more drama and a lot less technical jargon this time around. I actually just finished a couple of lines that nearly had me in tears. For an actor, more drama is always good.”
Jay Weinland agrees, “We had chills.”
http://www.bungie.net/images/news/in...jen2feb9sm.jpg
Marty, CJ and Jay, absorbing Jen Taylor's chilling performance.
Tom Doyle, 3D artist and Street Fighter cheapster extraordinaire, is finishing up work on a new weapon – a weapon which had previously consisted of a bent green box. That was the placeholder graphic. The new version is no longer a bent green box, and frankly is unlike any other Halo weapon ever, both in aesthetic influence and a couple of other ways I can’t go into yet. However, I have to say, it still looks “correct” to the universe and perhaps more importantly, it looks scary and powerful.
And an old weapon looks significantly more powerful now, thanks to a couple of new animation and graphic effects. The trusty rocket launcher now features a fiery blowback from the exhaust port, and an accompanying Spartan animation that you’ll enjoy watching (or not) in Multiplayer games. It looks cool, as hot exhausts spews out in a cloud of flame, followed by wispy smoke.
A subtle touch, but an important one – much like the inclusion of moving vegetation I just spotted in an early Campaign level – walk through a low-lying leafy plant and have it react physically to your presence. Radness.
Multiplayer UI is coming along beautifully. We’re meeting today about some manual stuff, and honestly one of the big problems with making the manual this time around will be fitting everything in. There are so many options that explaining them all will be a tough thing to compress into a little manual. Luckily the UI itself is incredibly self-explanatory – like the new “A-Hole Button” as Colm Nelson jokingly describes it.
Anyone who’s played MP on Xbox Live knows the following is true: Teenagers, plus anonymity, plus microphone = idiot. Xbox Live already gives you powerful tools to mute, well, tools on a case by case basis. The “A-Hole Button” in Halo 3 lets you exact instant, silent vengeance. These kind of vocal buttmunches, as it turns out, are exactly as fun to play against as normal people, as long as you can’t hear them. So now, you simply press a button (back button, for the moment anyway) and up comes the score list with everyone’s tag on it. The right stick lets you highlight the miscreant and you can then instantly mute them for the rest of the game. These morons continue smacktalking anyway because they can’t help themselves, but if you don’t have to listen to it, you can simply enjoy killing them over and over again, knowing that as their Ritalin wears off and their frustration builds, it’s less and less fun for them. Aaaah. So satisfying.
Any muted player you have selected in your Xbox Live account overrides Halo 3’s new system, but that should actually enhance the choice of maroons you’re editing out of your gameplay. Best of all, it means fewer wasted or frustrating gameplay sessions. We’re doing our best to come up with lots of smart solutions for stuff like this, but honestly, we can’t be parents to some of these poltroons. We’re much more concerned with giving you guys the tools you need to silence them.
I REALLY didn't like it. That Matchmaking crap shat me to tears!
Also, I reckon Halo (the first one) was a better singleplayer game too. It's like the sequel became twice as linear somehow. There was no sense of adventure across expansive landscapes that made me enjoy the original so much. It was like you were dropped in a glorified multiplayer map over and over again.
Still, like Bloo, I'll get it and play it through. Even though the new features, weapons, graphics and enemies look like they're nothing special.