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[IMG]file:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-3.jpg[/IMG][IMG]file:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-4.jpg[/IMG]Way Beyond the Beta: Screenshots Galore
Posted by lukems at 7/3/2007 5:35 PM PDT
Our Screenshots and just re-launched Renders Galleries have been invaded with some of the latest Halo 3 media to surface out of the Interwebz tubes.
In Screenshots, we unveil a pair of maps that have previously only surfaced via leaks and Interweb-related treachery. The first map, Last Resort, is a spirited remake of Halo 2's Zanzibar map. While the map looks and plays a bit more wide open, the size differences are largely the result of an expanded walkway near Camp Froman and a significantly larger interior with some new entry points.
http://www.bungie.net/images/News/In...ronment-04.jpg
The second new map we're taking the lid off and letting into the wild is Epitaph. An extremely elevated Forerunner structure, Epitaph is a series of external hallways leading into a multi-level interior with a central theater at the center on the lowest level. Like most maps in the Halo 3 portfolio, Epitaph has seen considerable revisions in the few months since media were invited to check out the structure. Weapon placements, and a few structural changes have changed the way the map plays considerably. Epitaph, like Last Resort, appeared during the Halo 3 internal beta and then recently in the pages of U.S. consumer magazine, Gamepro.
http://www.bungie.net/images/News/In...ronment-03.jpg
The latest batch of images also lift the veil on a pair of Armor Permutations in Halo 3. These multiplayer-only, cosmetic changes to your armor are a way to add diversity, spice and flavor to Halo 3's multiplayer shenanigans. The C.Q.B. (Close Quarters Battle) and E.V.A. (Extra Vehicular Activity) variants of Spartans are two of the numerous permutations players will be able to unlock in Halo 3.
Finally, a new vehicle has been added to the stable of horses Spartans can ride around on in Halo 3's multiplayer -- the Brute Chopper. With four linked, firing auto cannons and a top speed of 75 mph, the Brute Chopper is a formidable opponent for Spartans on foot or in vehicle alike.
here is some new pictures they did not put in this update
http://i20.photobucket.com/albums/b2...-person-10.jpg
http://i20.photobucket.com/albums/b2...-person-02.jpg
http://i20.photobucket.com/albums/b2...-person-04.jpg
http://i20.photobucket.com/albums/b2...ronment-08.jpg
last one of zanzibar makes a nice background
yeah BOI!
glad this shit comes out befor GTA - halo will be shorter im guessing with GTA's history of endless things to do. cant wait.
bump bump
[IMG]file:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-5.jpg[/IMG][IMG]file:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-6.jpg[/IMG]Halo 3 Campaign Screenshot Inside
Posted by lukems at 7/5/2007 11:10 AM PDT
Well, well well, what's going on here? We're saying nothing about what's going on in the above image other than it is a screenshot taken in-game from Halo 3. You may now commence rabid speculation, inevitably followed by wishing that you were friends with a super genius doctor who was willing to drive you to Sept. 25 in his '80s sports car. Want a meatier version? Peep the screenshots gallery.
Bungie Weekly Update: 07/06/07
Posted by Frankie at 7/6/2007 4:46 PM PDT
Bungie Day is Coming
7/7/07 is a particularly auspicious Bungie Day. To celebrate, we’re throwing a little treat onto Marketplace tomorrow for free. Nothing stupendous, but a nifty theme and Gamerpics. It will only be available on Bungie Day, so if you care at all, then make sure to log on tomorrow (Saturday the 7th). And we insist that you check out Bungie.net too, for a few extras for hardcore fans.
We also, not coincidentally, arranged another surprise that by early tomorrow morning, will have worked its way through the interweb and its cavernous tubes – the Blastacular Map Pack, free for everyone, and then subsequently, the new maps that comprise it will be rolled fully into matchmaking (not for a few weeks). So even the folks who already bought ‘em get to enjoy an aspect of the freebie.
Now don’t wig out. We always give those maps away for free eventually (although that may not be the case for Halo 3 maps, so don’t get used to it). Anyway, we’re also hoping that making ‘em free will also help fix the nagging problems folks are still having with the downloads. The initial issues were caused by an incompatibility between the olde Xbox Live billing system and the new-fangled 360 version. With any luck, eliminating billing period, will clear up the last remaining problems.
We released a shot from the Campaign yesterday. It’s the second actually, and both shots are ostensibly very similar. Simple poses of the Chief in environments from the single player game. They were both designed with the same purpose in mind – just a taste of Campaign and a wallpaper-worthy portrait of a Spartan with an Assault Rifle. As before, it came under a lot of scrutiny.
The shot was taken by our very own Sketch. He detached the camera on an early level, flew out a little, made sure nothing too revealing was in the background, and took a shot. There you have it. It’s not only the game engine, it’s the game. Accusations of “bullshot” were especially amusing given the utter lack of stuff in the shot. A dude, some clouds, a mountain. Not only was it not fake, it would have been the most pointless fake in the history of gaming.
However,the scrutineers went wild. What was that explosion reflecting in his visor (hint: it’s not an explosion, it’s something quite ordinary) and was the mountain in the background geometry (yes) and those clouds volumetric (no, although we do have volumetric stuff elsewhere in the game) and could you go all the way to that mountain (yes, but not without some unforeseen High Impact Halo antics)? Was the mountain Kilimanjaro (who’s to say)? And that grass in the lower left looks fake (it’s actually a treeline, in the very far distance).
Then there was the complaint that it was different than the model shown at E3. Well it was, but only in that we replaced the “concrete” hammered finish texture with a flatter metal version that the artists here preferred, and was more akin to the previous iterations of the Spartan MJOLNIR metal. Otherwise the model is identical. It’s literally the same geometry.
The reason we aren’t revealing any more about that screenshot isn’t paranoia or even typical Bungie secrets, it’s simply to do with the planned pace of our marketing and PR efforts. That shot doesn’t reveal much, but if we’d panned the camera down a little, we’d have interfered with our slow-burn unveiling of Campaign. Is it a tease? Of course, but we will try to make it worthwhile. Speaking of waiting for worthwhile stuff, Todd McFarlane’s new Halo action figures are coming along not just nicely, but beautifully. Right now we’re pleased to preview the Brute Chieftain, Warthog and Jackal figures – both based very accurately on their Halo 3 incarnations – with McFarlane working directly with our 3D assets to bring you these detailed, amazingly-well articulated figures. These are very early prototypes, subject to change, totally uncolored and so on, but they were just too cool not to share. We think these are going to be huge, even though they’re only gonna be about 6” high….
http://www.bungie.net/images/News/We...ieftain_01.jpg
Yes, yes, a thousand times yes!
http://www.bungie.net/images/News/We...lsniper_01.jpg
Six inches of furious rage.
http://www.bungie.net/images/News/We...warthog_01.jpg
Beep beep, who got the keys to this jeep?
We're losing a key part of the Bungie team this week with the departure of the Bungie Princess, Alta Hartmann. Being that he enjoys bad news, bringing it to people and kicking small creatures, I figured we'd let Luke chat with Alta before she goes.
Q: Alta, you’ve been The Bungie Princess in the past, but you recently said you’d relinquished the crown. Now you’re leaving us behind, all we can do is pull a Nancy Kerrigan and ask why, why WHY?
Alta Hartmann: The smell just became too unbearable. Throw 200 hundred dudes in a 23000 square foot open space, feed them take out and supply beer 24/7…you do the math. Aside from the smell, at some point even a Princess must grow up, not that I haven’t enjoyed being thrown over my boss’ shoulder and run around the studio, just so he can blow off a bit of steam, tackled by Chucky and thrown into one bean bag chair after another, subjected to so-called “creative” white boards, singing the Stinky & Smelly song with Paul Russel and just generally behaving like, well, like we are still in middle school. What am talking about?!? It has been freakin’ awesome. I have loved every minute of it, but it is time for me to brave the adult world of Corporate America and don a white collared button down shirt, black wool trousers and *cringe* heels. [FONT='Arial','sans-serif'] [/FONT]
[FONT='Arial','sans-serif'][/FONT]
Q: For those who didn’t follow the role of the Princess with feverish obsession, could you tell us what it is you USED to do here at Bungie?
AH: Generally, I am mean to the Bungie Boys. Ask any of them it’s true. I am a temperamental, hormonal pain in the ass and take it out on the poor innocent souls here at Bungie who are just trying to keep the man from beatin’ them down. Hey, no one said anything about the woman beatin’ them down, so the way I see it, I have free reign. Bungie Princess my ass, should have been Princess of All that is Evil. Okay seriously, I make sure everything outside of the development of the projects is running smoothly. I make sure the guys have the beers and the foods and the snackies. I plans the parties, with the beers and the foods and the snackies. I balance the giant Bungie checkbook, which can be a bit unruly since it is the size of my 4Runner, it’s hard to keep it open when I write in the check register cuz the cover is that cheap vinyl stuff. I help with contracts between our partners, make sure they read the fine print about Bungie owning their souls for eternity and if they ever are in breach of their contract we reserve the right to put them in the giant sling shot and send them skyrocketing into the sun, along with our other evil enemies. Oh yeah, I keep the giant sling shot well-oiled and in good working condition.
Q: Considering your constant interaction with the team, tell us a few stories about some of your favorite moments from Bungie and some of its staff. Most of the guys won’t read this anyway, so feel free to be 100% honest.
AH: Team Photo for Halo 2…Dunn and I are sitting together…you might notice that Dave is trying to do a little reach around…dirty, dirty Dave.
First Holiday Party…calling Bertone out for stealing the trophy…this is about 4 martinis in…actually I think the whole team has a few memories of me from this party.
Third Holiday Party…Scooter, Ketel One After Party in our suite, CJ playing bumper cars, Jaime telling stories in the bar after I demanded they open it for us.
Halo 2 Ship Party…Harold getting schnockered and screaming like an injured Grunt every time I got on the bus during the Midnight Madness Tour
Halo 2 MP Ladder Tourney…Stefan inviting me to play H2 Ladder Tourney my first month at Bungie and by some ridiculous stroke of luck getting the winning kill in the final game
Lego pr0n…Touring unnamed MS VP and his 12 year old son around Bungie and almost walking in on Environment Pod Lego pr0n Video Taping Session…awesome
Q: Will you have to wear khaki’s and pinstripe pants like a real adult at your new job? How does your wardrobe feel about the changes?
AH: My sweats be very sads. My flip flops even sadders. I think I have to wear like pants and shoes with toe coverings and stuff like that. I may even have to wear…ugh…the panty hose. I don’t even own adult clothes, this is gonna suxorz. I will take pictures and send them so you guys can mock me. Please do so I can remember what it is like to be an adolescent.
Q: You’re getting set to run in a marathon, soon? What’s harder, training for your marathon or dealing with Bungie dudes?
AH: Physically? Dealing with the Bungie dudes. Mentally? Dealing with the Bungie dudes. Emotionally? Dealing with the Bungie dudes. Wow, you guys are a lot of work, running 26.2 is easier than working with you freaks. Maybe you guys should work on being less HI-MAI. Luke lead the way buddy, it only takes one man with a dream.
Q: Is there a successor to your throne?
AH: Little D! Better known as Davina Chan, Davina Devine. She kicks ass! She has been working with me for about 6 months now and totally pwns. Love her and all the guys love her. She scares the -blam!- out of people which is perfect, I think she will wear the crown well, fill the throne appropriately, although her ass is a bit smaller than mine. She is freakin’ hilarious too. Just be sure to guard your cheese puffs, get your dinner orders in on time and always check out her totally adorable outfits, they will be way cuter than mine as she will not be expected to dress like an adult.
On a side note I just want to say that this has been the most incredible four and half years of my life. It has been an amazing ride, watching these guys make kick ass games and grow up. It has been an honor that they have invited me into their lives, allowed me to take part in some of the most important events they have experienced; falling in love, getting engaged and married and having children. I have had the privilege of watching all of these guys grow up. It is such an absolute bitter sweet that I am moving on, but I know that I will never stray too far from Bungie, because they truly are a part of my family. I cannot wait to celebrate the success of Halo 3 with these guys and our fans. Thank you to all of the fans who have shown me just how important gaming is, the impact is has and how fun it can be. The fans are the reason the team is so passionate and the reason I have kept coming to work every day is because everyone here is so insanely passionate about what they do. It has been a great few years!
xoxo
When they called each other this morning to coordinate their outfits, the only thing they said they were both wearing that matched was the "neckerchief," the rest of it was all coincidence. So long and best of luck, Alta (right), welcome aboard Davina (left)! Note: Our art director did NOT appvove this shot. He came over and griped about the basket of reality in the frame. What's with the marker, anyway? And note these two things or risk death: It is a neckerchief, not a scarf. And Davina loves Cheesy Puffs more than anything else.
Clean your ears
It's lone appearance was called "Emmy-Award Winning" by one of the co-hosts Frank O'Connor. It was promised that it would be regular, but alas, there's but a single episode of the Bungie Podcast that has seen the light of day. Brian Jarrard maintains that more work was done on shows, heck, when I was up here with EGM they recorded audiogasms of journalists playing Halo 3 for use on that very podcast. Yet, it never surfaced.
If this were a movie trailer, instead of this text you'd be reading "UNTIL NOW" where the "UNTIL NOW" text is a hyperlink and that hyperlink is a download to an mp3 that contains vibrations that will burst your eardrums and pants alike, the brute force of the Brown Note -- the natural resonant frequency for Frank's dulcet tones. Unfortunately, this is real life the best laid plans are often caramel-coated and dipped in fail.
However, last week, things began to change. Jay Weinland delivered a huge box of audio stuff which Sketch, Frankie and I messed around with. Did we record anything? No. Are we recording something as you read this right now? Yes. Will you hear it tomorrow? No. Will you hear it next week? Unless there is a fail of apocalyptic proportions (which is entirely possible in the black hole of arbeiten that is Bungie Studios), yes.
The Podcast is coming. And right soon.
The Brute Chopper
Posted by lukems at 7/6/2007 11:43 PM PDT
TYPE-25 Rapid Assault Vehicle "Chopper"
http://www.bungie.net/images/News/We...1thumbnail.jpgDescription
Right-click to save-as 3D QuickTime movie (15MB)
The Type-25 RAV has become more common with the reappearance of the Brutes as frontline troops. Although it has not totally replaced the “ghost” as the primary rapid assault vehicle of the Covenant ground forces, it is usually piloted by higher ranking individuals. The vehicle is capable of momentary bursts of speed up to 120 kph (75 mph). The vehicle is armed with four (4) linked forward-firing light autocannons¹.
Weapon Statistics Weight: 1 tonnes (1.1 tons) Length: 6.4 meters (21 feet.) Height: 2.9 meters (9.77 feet) Width: 2.8 meters (9.33 feet) Power plant: unknown
Range: 272 kilometers (169 miles) Top Speed: 74 kph
(46 mph)
Main armament: 4 x 35 mm autocannons
(linked) Unit Replacement Cost
N/A
Observations
Although this vehicle is significantly slower than many of those available to UNSC ground forces it is capable of nearly doubling its top speed momentarily through some unknown mechanism. The Type-25 RAV, while stoutly built, is very lightly armored and the driver is completely exposed except from the front where the vehicle’s prodigious engine provides more than adequate protection.
Remarks
http://www.bungie.net/images/News/We...2thumbnail.jpg“D’ya think they’re compensating for something? I mean, look at the size of the damn thing—it’s bigger than my first apartment.”
“It doesn’t have the room to accommodate a single passenger—and what do they do with their gear? Lash it on to the fenders?”
“They don’t have a lot in the way of places you can stow your gear—it’s basically a huge engine with a little bucket tied to it for you to stick your ass in. And big golf delta blades bolted to it, can’t forget about the blades.”
“All the markings are hand -painted. Well, at least they were on all the ones I’ve seen close up. I think [the Type-25] is more of a status symbol for the Brutes—or maybe a mount—than it is a just another piece of equipment.”
“Yeah, [WO SWG-FoR/SO N’thro] ‘Sraom basically confirmed that—said the riders held specific ranks outside the Covenant military hierarchy structure—that they’re more of a traditional unit like Cossacks or something.”
“They’re not very fast, but they’re like zombies—every time you turn around there they are breathing down your neck! Don’t help that they’re built like tanks, either.”
“With that big damn motor you’d think they’d really fly, wouldn’t you? I wonder if the Covenant romeo echo mike foxtrots slapped a governor on ‘em like our do with the warthog?”
“I never thought I’d see somethin’ that could tear up a warthog so completely short of an eight-oh-eight just by runnin’ into it—are choppers put together out of old battleships or something?”
¹ The use of the term autocannon here is not entirely accurate even though the weapon is self-loading and fires a large caliber (35mm) projectile.
Right-click to save-as 3D QuickTime movie (15MB)
Spartan Variant: C.Q.B.
Posted by lukems at 7/6/2007 11:42 PM PDT
Right click and Save Target As to download the 3-D movie (left and right arrows rotate image)C.Q.B.: Close Quarters Battle
- The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland and Songnam, Hanguk, respectively; integrating feedback gathered from the Jericho VII Theater.
- Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility.
- The intent with the Mark VI Mjolnir Powered Assault Armor/C variant was to improve survivability in close combat; specifically by looking at alternate methods of K dispersal and improving joint mobility.
Spartan Variant: E.V.A.
Posted by lukems at 7/6/2007 11:43 PM PDT
http://www.bungie.net/images/News/We...athumbnail.jpgE.V.A.: Extra Vehicular Activity
Right click and Save Target As to download 3-D Movie (left and right arrows rotate image)
- The MJOLNIR/V variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede; integrating feedback gathered from the Summa Deep Space Incident.
- Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the MJOLNIR/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity.
- In developing the Mark VI MJOLNIR Powered Assault Armor/V variant emphasis was placed on increasing exoatmospheric endurance and improving mobility in zero gravity without the use or thrusters.
Halo 3 Campaign Media: Bam
Posted by lukems at 7/10/2007 9:47 PM PDT
What's going to be shown at E3? What's going on down in Santa Monica? Consider this page, Halo fans, your home for this evening. Throughout the next hour, we'll be adding campaign-related media to the site, a four-stage rocket-style assault on your senses and our Internet connection.
Video Armageddon
While September is still off in the distance, tonight, a small part of the wait is over. The Halo 3 E3 Trailer, a visual and aural presentation destined to eradicate your senses and whip you into a frenzy is available for download below. Additionally, the trailer will appear on Xbox Live Marketplace.
Halo 3 E3 Trailer HD WMV
Halo 3 E3 Trailer Medium WMV
Halo 3 E3 Trailer Small WMV
If you want to see the E3 Trailer in Quicktime head over to HBO, they've made it available for download here.
Hold RB to...
Sketchfactor and Frankie are down in Santa Monica at (E3), inevitably sharing bits and pieces of Halo 3 with various fortunate members of the worldwide media. It's entirely possible that you, dear reader, have been watching Microsoft's media briefing over at Xbox.com, salivating for juicy, new tidbits about Halo 3. Chances are you saw the Halo 3-themed Xbox 360 be announced (we'll have much more on that tomorrow), and here's the HDMI-equipped Xbox below.
http://www.bungie.net/images/News/In...3_360goose.jpg
The special edition Halo 3 Xbox 360
http://www.bungie.net/images/News/In...3_forest02.jpg
In case the Halo 3 E3 Trailer wasn’t enough for you, we’ve just updated the screenshots gallery with a handful of new screenshots from Halo 3’s campaign, including the Bungie.net exclusive image featured above.
Halo: Arms race
WMV HD Large
WMV Medium
WMV Small
A collaboration between Bungie Studios, director Neill Blomkamp, WETA Workshop and Origami Digital LLC, brings the first digital short depicting humanity's struggle to save Earth.
About the director, Neill Blomkamp
Neill Blomkamp’s portfolio, a combination of both visual effects work and directed short films, demonstrates his unique ability to combine elements from science-fiction and technology, blend them with everyday reality and create a visual experience that is incredibly realistic and beautifully subtle.
His 2005 short film, “Alive in Joburg,” exemplifies Blomkamp’s hybridization of the fictitious and the realistic. “Alive in Joburg” examines an alternate version of Africa where aliens live among people, but the aliens live in exile and withstand subhuman treatment. Vast, kilometer-long, dilapidated space cruisers hover overhead, hanging ominously, helplessly surveying daily life.
“Tetra Vaal,” another of Blomkamp’s shorts, asks “What if” a future used highly trained, agile and mobile robots served as law enforcement agents. Set against the backdrop of a faltering, third world country, a these robots police the streets, trade gunfire with criminals, and suffer repairs all under Blomkamp’s watchful eye, an eye that a creates completely authentic alternate reality. Described as a “spec spot for a fictitious robotics company,” Tetra Vaal showcases Blomkamp synergizing science with the ordinary.
For more shorts, visual pieces and commercial work from Neill Blomkamp, visit the following:
“Yellow”
SpyFilms Entertainment
RSA
Sounds good, new xbox looks good too
*halo music hum*
decent interview for once.
Q: What’s the role of production on Halo 3? Is it true that Producers are the harbringers of doom, gloom and cut features?
CC: In general, I usually sum up what a producer does as “makes -blam!- happen.” When it comes to making a great game, all the credit must go to the people who put their creativity and brainpower behind the ideas and systems that go into that game. But it isn’t a great game unless you finish it, and to do that, you’ve got to organize, plan, and execute. That’s where producers come in.
Part of what producers do is to provide a reality check. That can come from doing simple things like getting time estimates for all of the work that needs to be done, throwing it into a schedule, then pointing out that it doesn’t all add up. If the life boat only holds 8 people, and number 9 is trying to climb in... well... someone’s going overboard before we all go down. Or we’ve got to build a bigger boat, like right now!
Q: How does the end of Halo 3’s production compare with the end of Halo 2’s production cycle?
CC: After Halo 2, we really wanted to do a better job of being organized so that we could allow ourselves more time at the end to polish the game. Halo 2 came right down to the wire, and in the last days we were spending too much of our time making things work, rather than making things work well.
For Halo 3, we’ve done a better job organizing ourselves. One of the cool things we were able to accomplish this time around was to get the entire campaign playable, start to finish, much earlier than before. Several months ago we had our first completely playable build. This was really huge because we’ve been able to get a ton of playtesting feedback on the entire game with enough time to digest and react to it.
We’re still coming plenty hot, but it feels like a more controlled hot.
Q: What is the change the result of?
CC: I think a big part of it is experience. With every game we make, we analyze what went well and what didn’t to learn how to do it better next time. Bungie is always trying to get smarter about how we make games. One of the things we wanted to do after Halo 2 was to build the producer team into a core competency that was well understood by the team like engineering or testing is. For Halo 2, we had 2 producers, and our Studio Head, Pete Parsons, who was doing double duty running the studio and acting as Executive Producer. We were spread pretty thin. For Halo 3, we built up the producer staff. Each department now has a producer, and last year, we brought on Jonty Barnes from Lionhead who brought a lot of experience and has been doing a great job as Executive Producer.
Q: Aside from tip-toeing around the egos of manbabies, what’s the toughest part of being a Producer?
CC: Probably the toughest part for me is the constant battle to turn chaos into order. At Bungie, we have this great mix of Ph.D.s, artistic savants, mad scientists, and normal people. All with awesome ideas about how a game should work, how it should look, how it should play, what features it should have, etc. The challenge is to focus all of those chaotic energies into a single game, not have it fly apart at the seams, and have everyone involved be happy with the outcome. In the end, Bungie likes to make games that Bungie likes to play. That’s a tall order.
Q: People around here say you’re quite the Campaign player, how many times would you say you’ve played through Halo 3’s campaign? Is it still fresh?
CC: I love the campaign, it’s really fun to play. I’ve probably played through 50-60 times. It doesn’t get old because it’s changing all the time. The design of the mission changes, the environment gets tweaked, new sandbox elements get added, AI behaviors come online, the story comes alive, dialog and music get added. It’s really cool to see the evolution of a mission as it goes from basic mass out with simple encounters to fully polished. I think it’s the best campaign we’ve ever made. I’m going to play it again tomorrow.
Q: Without ruining anything surprising or too secretive, describe one of your favorite moments from Halo 3’s Campaign:
CC: My favorite moment has to be playing through one of the missions with what we call a “death blossom”. One of the cool things you can do in Halo is switch weapons with your marine allies. So, we’ve got this new version of the Warthog, the troop carrier, that can carry you and 4 other marines. As I’m playing through, I’m picking up every Fuel Rod Cannon I can, and I’m giving it to my marine buddies. Then I’m driving this warthog with 4 Fuel Rod Cannon marines on board (the “death blossom”), and we go rolling into an encounter against a bunch of Brute Choppers and Wraiths. Explosions and hilarity ensued! The capper was that mission designer Chris Opdahl had just made it so that a couple of Brute Choppers would join the fight by launching themselves off the side of a bridge and into the encounter. I didn’t know that he’d done that, and I go driving under the bridge just as one is coming down. It landed on my head blew the crap out of me and my marines. I laughed so hard, snot came out of my nose.
Oh, and the ending. OMG. I cried a little. Seriously. In a good way, not in a Halo 2 way.
http://www.bungie.net/News/content.a...news&cid=12675
The Tru7h About Co-Op in Halo 3
Posted by lukems at 7/31/2007 1:49 PM PDT
It’s time for us to sack up and tell you what’s what regarding online co-op.
So you were probably wondering why we didn’t want to commit to two player co-op online over Xbox Live. We certainly got plenty of mail asking, no, demanding that we make it happen. Of course we were working on it, but we were also working on something better. Not two player co-op. Not three-player co-op, but up to four player co-op. Online. On Xbox Live, or sure, System Link if you prefer.
That is correct – up to four player co-op in Campaign mode on Xbox Live or System Link.
We’ve been playing it for quite some time, and bluntly, having some of our greatest ever Halo experiences. We wanted to make sure all our “t”s were crossed and our “i”s dotted before unveiling this important new part of Halo 3’s Campaign mode.
Apart from the horrifying network challenges this new mode presented us, were the various gameplay balance issues it adds to the fray. So we got it all together, polished it, and that’s why we’re revealing it now. As a result, you’re going to want to play co-op as hard as you can stomach it. We’d certainly recommend Legendary, but we’ll be revealing some more ways to make the game more interesting and challenging for multiple players in the very near future.
Acting as a team is a fantastic new twist to the Campaign gameplay – something that works as well on foot, in close confines as it does on the battlefield, with large scale vehicle mayhem. Scared of Jackal snipers? Send out a scout to see what dangers lie ahead. Terrified of an open field? Flank your enemies and swipe their rides. The combinations and scenarios are endless – and you’ll be able to enjoy them time and time again in Saved Films of your co-op exploits.
We mentioned that we’ve been having a blast. We have a lot of stories. Many of them would require that we explain some of the reasons replay will be a big factor, but not quite yet. Soon, we promise.
Like every other aspect of Halo 3, this mode is chosen from a Lobby. Simply select Campaign, choose your network (Xbox Live or System Link) and invite your friends to join you, or they can simply join your session once it’s set up and in a lobby (but they cannot join a game once it’s in-progress). They will pop into your lobby instantly, and when you have all the players you need (anywhere from one to four) you can begin the game from the beginning – or from any of your saved checkpoints.
Split-screen co-op is as ever, limited to two players per screen – but they can if they wish join two other friends online or via System Link.
For fictional reasons, we decided to avoid Halo’s slightly surreal compromise of two identical Master Chiefs and rather, use this opportunity to expand the Halo universe just a little bit. Player one will control the Master Chief, player two will control the Arbiter and players three and four will get the chance to control two brand new Elite characters.
Allow us to introduce them:
PLAYER 3 (Sangheili)
Name: N’tho ‘Sraom
Affiliation: Fleet of Retribution/Special Warfare Group/Special Operations
History: N’tho ‘Sraom is the youngest member of his Special Operations unit and is one of a growing number of human sympathizers amongst the Sangheili youth. He is a fairly typical young male adult Sangheili—he began compulsory military service at the end of adolescence, and remains unmarried with no close, non-familial relationships outside of his martial order. N’tho Sraom refused to stand idly by while the Prophets replaced Sangheili units with Jiralhanae packs, and now bears deep resentment toward those Sangheili politicians who landed his kind in their current predicament.
Although N’tho ‘Sraom’s romanticized nationalism is emblematic of all Sangheili, he has developed a healthy respect for humanity—not for their physical abilities or martial prowess, but for their audacity and resolve.
PLAYER 4 (Sangheili)
Name: Usze ‘Taham
Affiliation: Fleet of Retribution/Special Warfare Group/Fleet Security
History: Although Usze ‘Taham was born into a respected merchant family he was fathered by Toha ‘Sumai—one of the preeminent swordfighters of this age. Usze graduated with honors from the top War College in the Iruiru region of Yermo, Sanghelios (a distinction he shares with Rtas 'Vadum). Shortly after receiving his first post within the Covenant Navy he was offered a place on the Prophets’ Honor Guard but he declined citing “lack of practical experience”. In truth, he had no desire to be part of a largely ceremonial unit, and at the end of his third combat tour, Usze ‘Taham again refused the post—even though his superiors warned him such behavior could be misinterpreted as apostasy.
Since that time Usze has evaded countless punitive actions, at least two assassination attempts, and served with distinction for two additional tours before the Schism. Following the dissolution of the Covenant, he was approached by the Ascetics to become one of their liaisons within the Navy.
Every player will have identical abilities – only their appearance and weapon starts are different (Elites will start with Carbines versus Battle Rifles for example, depending on the mission). So there you have it. Mystery solved. Internet dramas ended. Four player online co-op it is. And a special thanks to the test, engineering, production and design teams who worked incredibly hard to make this feature happen.
Bam!
oh yeah baby
That interview wasn't bad but the person dodged near enough every question.
4 player co-op sounds good too, but it seems strange that you co-op with some of the guys from the Prophets side
elites are now on the humans side after the brutes took their place in the covenant (covenant means diffrent things comming together for one common cause) elites were fighting the covenant at the end of #2 and the arbiter was helping the chief already. no other spartan is as good as master chief so it makes sense the stronger bigger elites are the ones you can control man i love this game.
I'm not a big fan of the halo series but this game does look promising
Bungie Weekly Update: 08/10/07
Posted by Frankie at 8/10/2007 5:00 PM PDT
In case you missed it on the front page, the latest edition of the Bungie Podcast is now available for download. Grab it from iTunes so we can continue our assault on the iTunes Podcast charts. Subscribe via iTunes here.
For your enjoyment, we've acquired some panels from the upcoming Halo: Uprising series being put together by Marvel. Larger versions of these seven panels are available when you click on them.
http://www.bungie.net/images/News/We...Uprisingp1.jpg
http://www.bungie.net/images/News/We...Uprisingp2.jpghttp://www.bungie.net/images/News/We...Uprisingp3.jpg
http://www.bungie.net/images/News/We...Uprisingp4.jpg
http://www.bungie.net/images/News/We...Uprisingp8.jpg
http://www.bungie.net/images/News/We...prisingp12.jpghttp://www.bungie.net/images/News/We...prisingp13.jpg
Sometimes we take a break from the normal update format to answer pressing questions that you, the people, need answers to. Today is just such a day:
Ajenteks asks,
1) How many multiplayer maps will there be at launch?
2) What is your favorite multiplayer map so far? Ske7ch's? Luke's?
3) Did the female multiplayer Spartan voice make it into the final cut?
4) Can we see Mister Chief sporting the kitten in a cowboy hat with a bow tie emblem?
1) About the same as Halo 2, more or less. We haven’t revealed them all yet, obviously.
2) Mine is one that’s briefly glimpsed in the Vidoc, Et Tu Brute. It’s a ong, narrow map with some interesting vertical stuff and is possibly the ultimate shotty snipers match, as Luke lamented in the Humpday.
3) Yes. You may select gender for voice, the default is male.
4) We’ll see about that.
Bsig asks,
Can you promise that we get the see the various movies that you are always referring to aka the impossible warthog stick and the elite head bob bug? not anytime soon i know, but eventually?
Possibly not. With each new build of the game that’s made, the older saved films become incompatible. We’ve already filled and refilled our debug HDDs time and time again. However, we will be sharing movies with you guys in the future – and of course, Humpday challenges will soon be publicly viewable by anyone with a 360 and a copy of Halo 3. We’ll occasionally recommend some cool movies too.
Sylntsniper asks,
1) There was an interesting discussion earlier on the forum about shields and health in Halo 2 vs. Halo 1. I was wondering if shields and the invisible health after that function like Halo 2? If not, how is it different?
2) This might be too close to a "plot-related" question, but since there seems to be indication that the various armor permutations will be unlocked, I was wondering if their use and/or existence had any relation to the storyline? As in, will the EVA, for example, be somehow important in the campaign?
1) The shield and health mechanism will be almost precisely identical to that seen in the Public Beta, which as most folks know, is identical in most regards to that found in Halo 2.
2) They have fictional backgrounds, with real purposes, but they are for aesthetic appeal only in Halo 3. That’s not to say that you won’t see those perms in other corners of the Halo universe.
Avateur asks, How's that water coming along, Frankie? Has it gotten even better than it already is? I can't wait to see it. :)
Actually, yes. Some slight improvements to the physics and animation, including improved watery grenade explosions and some antics with objects and water that you will only see in Campaign.
SeannyD asks,
1) Is there anything I can do to get myself a free Halo special edition? I'd be willing to do just about anything. And I mean ANYTHING. Just say the word.
2) What is the genesis of the "Believe." tagline?
1) We don’t have any, so not from us.
2) The “Believe” tagline will make itself clearer, soon.
Klind asks, Seriously: With saved films can you only record from the predesignated angles (First person, Overhead, etc.) or can you record a player controller sweeping camera. Like if I wanted to make a video mimicking the beta menu. Do you just select angles for parts of the film or do you hold down a button to record...
Does that make sense?
A film can be viewed from any angle. When you make a clip of that film, the angles and camera movements you record are retained. So when somebody views one of your clips, they see the same camera work, yes. But they may, at any time, detach and control the camera themselves.
Ibeechu asks, 1) Are we going to get a new ViDoc before launch?
2) What is the REAL release date of Halo: Uprising?
3) Does the Legendary Edition come with some form of a Bestiarum?
4) Are there weapons and/or vehicles that have NOT been shown to the public yet?
5) Are you aware that the actual meme is "Is it can be...?"
6) Confirm or Deny: Halo 3 will be the equivalent of a deep-fried pancake wrapped in another pancake and covered with WINsauce.
7) What is there left to do in Halo 3's production schedule?
1) Possibly.
2) Soon-ish.
3) An expanded digital version with more art.
4) Yes, lots.
5) What are you, a cat lawyer?
6) It is a cathedral erected of winbricks and lovemortar.
7) Polish and vacation and manufacture.
Vlad3163 asks,
Can you give us an idea of how the meta-game might be scored? I.E. How many points is a Grunt kill with a headshot?
Points and scoring techniques will be discussed in detail before the game ships. So you can figure out your combos and whatnot.
Peptuck asks,
Will Jackal Snipers be the unrelenting horror that they were in Halo 2 Legendary?
They are not so much easier, as they are more fair. And in co-op, you can always send out a chump, erm, volunteer, to spot them….
Dojorkan asks, 1) The Elephant, so far we know you can spawn players in there, but will it do the same for vehicles? Just like any other Light Vehicle spawn?
2) Will Forge allow us to spawn vehicles on maps that wouldn't otherwise have them? An Elephant on the smallest map in the game?
3) Do our Armor colors effect how the Forge's monitor looks like?
1) There is already a Mongoose in there by default, so yes.
2) Yes, but not all vehicles on all maps. Elephant is ONLY on Sandtrap, but others are more flexible.
3) No.
Dan Chosich asks,
1) Is there a kind of server list (browser) for custom games?
2) Is the Halo Xbox 360 using the 65 nm chip?
3) Does the game support 1080p?
4) Can I make my Spartan / Elite black?
5) Is the armor from Halo 1 unlockable or available Halo 3?
6) In speaking to the press, has Bungie revealed all the available multiplayer weapons, vehicles and equipment currently available in Halo 3? Or could there more surprises?
7) Can you change the weather or time of day in multiplayer?
1) No, we use an improved version of Halo 3 Public Beta’s matchmaking with far more options.
2) No idea.
3) Yes, if your system does – through component or HDMI (depending on your TV and 360) and it is (wonderfully) scaled.
4) Not quite. But darker colors are available.
5) We have many unrevealed armor perms, all of which are secret right now.
6) There are surprises left.
7) Nope.
GhaleonEB asks,
1. How complete is the music implementation in the game so far? You had mentioned it was being added as recently as a few weeks ago, and I'm curious how it's progressed.
2. Will we see any game footage from Bungie before the game launches?
3. Does Luke really whore the long rifle as much as it sounds?
1. Very. Finishing touches were made last night. 99%, I’d call it.
2. Possibly.
3. More than you know.
DarkSim asks, 1. What's with Bungie's "professional" news writers filling their articles with super lame internet memes and trends?
2. And exactly how much space is there in the Elephant?
1. We are trying and failing to be as edgy and mature as “DarkSim”
2. Enough to fit all members of both teams, two Mongooses and a Scorpion. Seriously.
Jordan 117 asks, There are at least two full-page ads floating around that deal with the same spoilerish content. You've said before that these ad designers have no access to the end of the game and that it's all just "flavor". It's still disconcerting, though, that both imply the same ending, and have the same "tone". And Marty's ominous warning sure didn't help. In any case, are the ad folks really basing their marketing efforts on what they're guessing is the ending? Please tell me their just blowing smoke.
Assuage me, Frankie. Assuage me good.
PS: When will we (or will we?) hear more about Bungie's multi-city antics? "Mysterious criteria", indeed...
A. There are no spoilers of any kind in the marketing. You have my guarantee, and Marty literally freaks out every time he reads any story content, such as when I mentioned that Spartan 117’s real name was “John.” Seriously.
Konrad asks,
Are the co-op characters going to be AI's when you're not playing co-op? And if so, will they be stupidly invulnerable? Only the Arbiter is there for some of the time when you play solo, and he’s not invulnerable.
Kanbo asks, Can we have an exact or close number on the armor variants that will be available to us?
Nope. It’s plenty, and there are thousands of possible combos.
Plsh asks,
The live action [Blomkamp] shorts. How many will there be and when-ish?
A couple more, and ohmygod I just saw a still from one that made me pee. When, soon-ish.
Baratos asks,
1. How do grunts reproduce?
2. What’s the weirdest glitch you came across while testing Halo 3? 1. Frantically.
2. I would call the recent tumbling Elephant glitch the weirdest.
Scarab asks,
Will there be any invulnerable allies in Halo 3? Not really, no.
Geary asks,
What is the meaning of life? Consume and reproduce. Await further instructions.
Masterskill asks,
Can we get a screenshot with the Forge UI, just to get a little taste of the features and stuff? I realize everything’s not final at the moment, but I think we'd all like to see what’s up.
Not from us, or at least not yet. Try EGM or Edge for a taste.
Elchupanebre asks,
1) In Co-op, do any of the Characters you play as ever need to stray from the pack and go do a separate task (ala Gears of War)? Or does everyone just stay together, and go do the single task at hand the entire game? I was wondering if me playing as the Arbiter in Co-op for my first play through will restult as a different experience than if I had played as the Chief.
2) When you are watching a saved film and are in the free-camera mode, does the camera collide with the level? Does it collide with the Objects within the level? And is it affected by the level border barrier?
3) Will the saved films playback feature a depth of field tool? So you can focus the camera on objects (mainly for machinama)?
4) And Will you be able to piggy-back the camera on to objects to get an attatched camera? Such as the mongoose drive by shot on the ViDoc?
1.Generally you need to stay together (with plenty of room to spread out) and if you get way too far away, you’ll warp together.
2.Camera smoothly slides onto invisible soft surfaces, so you can’t pass through the floor, for example.
3. No DOF for you.
4. Only players, and by association, the vehicles they are driving.
Flamethrower
Bungie originally planned to include the flamethrower in Halo 2, but decided its removal was necessary. "It wasn't just balance in Halo 2, it was also performance," Bungie lead writer Frank O'Connor told IGN. "Obviously the 360 makes things like that significantly easier. In Halo 3, we can control where it goes a lot better. [The flamethrower] obviously features a lot in campaign. But in multiplayer it doesn't have to be in every multiplayer playlist and map." And if Bungie finds that the flamethrower is overpowering a map or gametype, it can easily be removed.
The flamethrower does things that just weren't possible in Halo 2. This is, more or less, a living flame. "If you shoot a pillar, the liquid in the flamethrower will adhere to it and burn there," O'Connor explained. "Likewise with the floor and with bad guys. It will cause continual damage to a vehicle. When the flames start to cool down and evaporate, it stops causing damage. If you're lucky enough to keep it on a Warthog, then you will in fact take it down with a flamethrower."
For those who have grown fond of the bubble shield, O'Connor confirmed that the gadget will provide safe haven from fire. "It will wash over the shield. It will actually burn on the surface of the shield."
In the words of Crank's Jason Statham, "How f***ing awesome was that?"
The flamethrower does come at a bit of a cost. The bursts last just three seconds and you'll need to pump the trigger once a burst dries out. This is a turret weapon, like the missile pod. That means you'll be controlling it in a third-person view and will move slowly.
Right click to save 360° view of flamethrower
M7057 / Defoliant Projector
Official Designation: M7057/DP
Length (o/a): 116.8 cm (46 in.)
Weight (empty): 45.8 kg (101 lbs)
Weight (loaded): 55.5 kg (122.5 lbs)
Cartridge: Pyrosene-V
Max. effective range: 13.4 meters (44 ft)
Magazine capacity: 9 x three-second bursts
Unit Replacement Cost: cR. 1,520.00
Description:
The M7057/DP is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. Flamethrowers are cumbersome and relatively difficult to use (psychologically as well as mechanically).
Observations:
Referring to the M7057/DP as a weapon1 is a bit of a misnomer as the dee pea in its nomenclature indicate that it is a defoliant projector—to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets. That having been said; despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately the psychological effect is a double-edged sword.
Remarks:
"makes short work of weeds and thickets—but I wouldn't carry one into combat. Not on your life."
"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."
"I don't see where carrying around a big can of super-flammable stuff right next to my **** is such a good idea."
"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people… not even on alien people."
"I hate me some baby kongs, and I will kill every man Jack of 'em that I see, but I don't think I could burn 'em—best to draw the line somewhere and that seems like it."
"Foxtrots die pretty quick once you put the fire to 'em. We ought 'a burn 'em all. Low-life bastards. Burn all those low-life alien foxtrots."
"Gotta get too close for it to be any use offensively—if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."
"It takes a certain kind'a lunatic to use a flamethrower… all I'm sayin'."
1 That the M7057/DP has been frequently pressed into service as a primitive energy weapon of sorts is a distressing but irrefutable fact. It is one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.
Firebomb
The firebomb shares many of the properties of the flamethrower. It's an explosive that will set things on fire. Of course, this is a more portable solution than the cumbersome flamethrower. "Obviously, we've had that extra grenade spot in the UI for a while," O'Connor said. "It works like any other grenade. So you can have spike, plasma, frag, and flame now. If you think about it, that gives you the same amount of grenades as Halo 2 did -- it's just all different flavors."
"It has a very similar level of damage as [the flamethrower]. It works pretty much the same way. It's very dangerous to get hit by one directly. It will explode and splash over you when it hits." So, you thought the spike grenade was cool, huh?
Just as gamers found interesting uses for the new grenades and gadgets introduced in the beta, the firebomb is good for more than just blowing up the opposition. The firebomb will be a useful tool in multiplayer games like CTF to cut off a flag-runner. "You can [create walls of flames]," O'Connor said. "You can block an exit by throwing down a couple of fire bombs. It will create a small wall of flames that it's not smart for someone to walk through."
Type-3 Antipersonnel / Antimateriel Incendiary Grenade
Official Designation: Type-3 AP/AM
Length (o/a): 30.5 cm (12 in.)
Weight : 3.6 kg (8 lbs)
Filler: Unknown
Killing radius: 3.4 meters (8 ft)
Unit Replacement Cost: cR. NA
Description:
The type-3 incendiary grenade is used to destroy materiel. The filler of the type-3 AP/AM grenade burns for 4.5 seconds and can damage, immobilize, or destroy vehicles, weapon systems, or munitions. It can also be used to temporarily block enemy movement through restrictive areas. It has acquired the monikers "Molotov" and "firebomb".
Observations:
The type-3 incendiary grenade can be thrown 10 meters by the average soldier. The casing of the device is converted to a molten state, which burns at approximately 2200° C. It must be noted that looking directly at the incendiary grenade as it burns; the intensity of the light is potentially hazardous to the retina.
Remarks:
"The filler seems to be a liquid or a gel or something; it dissipates pretty rapidly under water—I don't know how it would behave in hard vacuum."
"It doesn't burn under water--unless it's already on something and burning. A thermite grenade will burn under water and that crap has been around forever. Hey, is it just me or does Brute tech seem to be all over the map? Either there's no info sharing on Brutonia or something bad happened."
"It sure don't seem like it was meant for burnin' materiel, seems more like it was meant for burnin' personnel."
"Baby Kongs use 'em exclusively as eh pea grenades. Actually Kongs tend to capture or abandon materiel more often than they deny it. "
"None of the other alien foxtrots use 'em. Either the bravo kilos don't trust 'em with 'em or the rest of 'em ain't as keen on burnin' folk as kilos are."
sourcE: http://xbox360.ign.com/articles/812/812177p1.html
thanks i have those articles ready to be pasted :)
beta glitch where you can see a spartan face.
[IMG]file:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-10.jpg[/IMG]The Flamethrower
Posted by lukems at 8/13/2007 11:41 AM PDT
M7057 / Defoliant Projector
Official Designation: M7057/DP
Length (o/a): 116.8 cm (46 in.)
Weight (empty): 45.8 kg (101 lbs)
Weight (loaded): 55.5 kg (122.5 lbs)
Cartridge: Pyrosene-V
Max. effective range: 13.4 meters (44 ft)
Magazine capacity: 9 x three-second bursts
Unit Replacement Cost: cR. 1,520.00
Description:
The M7057/DP is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. Flamethrowers are cumbersome and relatively difficult to use (psychologically as well as mechanically).
Observations:
Referring to the M7057/DP as a weapon[1] is a bit of a misnomer as the dee pea in its nomenclature indicate that it is a defoliant projector—to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets. That having been said; despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately the psychological effect is a double-edged sword.
Remarks:
“makes short work of weeds and thickets—but I wouldn’t carry one into combat. Not on your life.”
“I can see where it would be real effective in ousting dug in troops, but you aren’t gonna be making any friends using it that way.”
“I don’t see where carrying around a big can of super-flammable stuff right next to my xxxx is such a good idea.”
“You know those things ship with a cart, right? You aren’t expected to carry them anywhere… they are not a weapon that you use on people… not even on alien people.”
“I hate me some baby kongs, and I will kill every man Jack of ‘em that I see, but I don’t think I could burn ‘em—best to draw the line somewhere and that seems like it.”
“Foxtrots die pretty quick once you put the fire to ‘em. We ought ‘a burn ‘em all. Low-life bastards. Burn all those low-life alien foxtrots.”
“Gotta get too close for it to be any use offensively—if you’re gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire.”
“It takes a certain kind’a lunatic to use a flamethrower… all I’m sayin’.”
[1] That the M7057/DP has been frequently pressed into service as a primitive energy weapon of sorts is a distressing but irrefutable fact. It is one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.
Incendiary Grenade
Posted by lukems at 8/13/2007 11:40 AM PDT
Type-3 Antipersonnel / Antimateriel Incendiary Grenade
Official Designation: Type-3 AP/AM
Length (o/a): 30.5 cm (12 in.)
Weight : 3.6 kg (8 lbs)
Filler: Unknown
Killing radius: 3.4 meters (8 ft)
Unit Replacement Cost: cR. NA
Description:
The type-3 incendiary grenade is used to destroy materiel. The filler of the type-3 AP/AM grenade burns for 4.5 seconds and can damage, immobilize, or destroy vehicles, weapon systems, or munitions. It can also be used to temporarily block enemy movement through restrictive areas. It has acquired the monikers “Molotov” and “firebomb”.
Observations:
The type-3 incendiary grenade can be thrown 10 meters by the average soldier. The casing of the device is converted to a molten state, which burns at approximately 2200 °C. It must be noted that looking directly at the incendiary grenade as it burns; the intensity of the light is potentially hazardous to the retina.
Remarks:
“The filler seems to be a liquid or a gel or something; it dissipates pretty rapidly under water—I don’t know how it would behave in hard vacuum.”
“It doesn’t burn under water—unless it’s already on something and burning. A thermite grenade will burn under water and that crap has been around forever. Hey, is it just me or does Brute tech seem to be all over the map? Either there’s no info sharing on Brutonia or something bad happened.”
“It sure don’t seem like it was meant for burnin’ materiel, seems more like it was meant for burnin’ personnel.”
“Baby Kongs use ‘em exclusively as eh pea grenades. Actually Kongs tend to capture or abandon material more often than they deny it. ”
“None of the other alien foxtrots use ‘em. Either the bravo kilos don’t trust ‘em with ‘em or the rest of ‘em ain’t as keen on burnin’ folk as kilos are.”
Reading through the Q&A and I'm wondering seeing as they had the chance to ask near enough any question about Halo, why would you ask about the fuckin water?
Nice weapon designs. I'm liking the idea of the flamethrower, can't wait to use it on....well anything that burns (preferrably people though) I seem to be going off Halo more and more the closer it gets for some reason, I'm still gonna buy it though
hahaha obviously you did'nt play the beta - shits awsome now - splashtacular
Nah, I played it. Ended up stealing my time, but people ruined it for me and shotty sniper was wasted on it, there wasn't really a decent sniper lvl
bought my copy today. Just gotta wait til Sept. 25th to pick it up
sweet, i pre-ordered mine at EB but did'nt order the helmet - the one below that but figured out and ordered it else where cause it was sold out australia wide thru EB. so - basicly i got two copys waiting for me - should cancle that other one :mmmyah::t:thumbup:
hey i just thort - since australia is ahead of america etc. we'll be playin it b4 you guys, austalia and so forth only online.
Halo Universe: UNSC Weaponry
Posted by lukems at 8/15/2007 4:23 PM PDT
While Story guardian Robt McLees was asleep, we broke into his computer and took pages from the story bible: this week's Halo Universe looks at four pieces from the UNSC's weapons cache.
The M6G Pistol
The M9 Fragmentation Grenade
The M7 / Caseless SMG
The M90A Shotgun
^links
two new additions to the halo 3 game.
'gravity hammer'
and the 'elephant'
yippeeee
If you live in New York City, and you dont care about the legendary edition, just come to videogamesnewyork at E. 6st. and Cooper in Manhattan. They are selling Halo 3 on the 18th. Those people get shit mad early.
*german* halo vors